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 Why the Game-in-a-Box?

Educators need to start capitalizing on students’ innate curiosity for technology. Students better understand classroom material by applying what they learn by designing, building, and competing with a robot. This education medium is relatively new, but it has proven itself valuable as indicated by all the various educational robotics competitions around the nation. See www.robotevents.com for more information.

The Game-in-a-Box was created to capture the feeling of those large competitions but make it more suitable for a classroom setting. Everything you need is in the box. Leaving you with an ready-to-use teaching tool for science, math, and engineering principles.  

Each Game-in-a-Box is designed to allow for numerous creative solutions, with each game having its own set of challenges.  These challenges are suitable for all levels of robotic experience.  Whether used as part of a classroom curriculum, as a robotics club challenge, or as a tournament for several competing teams, Games-in-a-Box are proven means to stimulate students’ interest in the exciting world of robotics. 


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